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382. Linked List Random Node share

Problem Statement

Given a singly linked list, return a random node's value from the linked list. Each node must have the same probability of being chosen.

Implement the Solution class:

  • Solution(ListNode head) Initializes the object with the head of the singly-linked list head.
  • int getRandom() Chooses a node randomly from the list and returns its value. All the nodes of the list should be equally likely to be chosen.

 

Example 1:

Input
["Solution", "getRandom", "getRandom", "getRandom", "getRandom", "getRandom"]
[[[1, 2, 3]], [], [], [], [], []]
Output
[null, 1, 3, 2, 2, 3]

Explanation
Solution solution = new Solution([1, 2, 3]);
solution.getRandom(); // return 1
solution.getRandom(); // return 3
solution.getRandom(); // return 2
solution.getRandom(); // return 2
solution.getRandom(); // return 3
// getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning.

 

Constraints:

  • The number of nodes in the linked list will be in the range [1, 104].
  • -104 <= Node.val <= 104
  • At most 104 calls will be made to getRandom.

 

Follow up:

  • What if the linked list is extremely large and its length is unknown to you?
  • Could you solve this efficiently without using extra space?

Solution:

go
package main

import "math/rand"

// Definition for singly-linked list.
type ListNode struct {
	Val  int
	Next *ListNode
}

type Solution struct {
	arr []int
}

func Constructor(head *ListNode) Solution {
	arr := []int{}
	for head != nil {
		arr = append(arr, head.Val)
		head = head.Next
	}
	return Solution{arr}
}

func (this *Solution) GetRandom() int {
	if len(this.arr) == 0 {
		return -1
	}
	return this.arr[rand.Intn(len(this.arr))]
}

/**
 * Your Solution object will be instantiated and called as such:
 * obj := Constructor(head);
 * param_1 := obj.GetRandom();
 */

...


Released under the MIT License.